![]() ![]() Convert the bump map to a normal map with Nvidia's Photoshop plug-in.Ĥ. Make a bump map for your model in Photoshop or other paint program.ģ. In this method, the normal map provides, in real-time, the exact same funtionality that a bump map adds to a high poly model. ![]() ![]() The easiest method of making your real-time models look more detailed is to use a normal map created from a bump map. Maybe in the future we will be able to import our models in the game, and then normal maps will be very useful. 3ds Max, Maya, Softimage, Lightwave, Blender The aim of this tutorial is to introduce you to creating normal maps. Wouldn’t it be cool if you could make your 1500 poly real-time model look like your 500 000 poly cutscene model? That is the main goal of using bump (normal) maps. The cutscene characters always look nice with lots of detail, but soon as the game play starts again, the model is back to being low poly and ugly. In the last 10 years there are a lot video games that use low polycount models for the game play and then tell the story using separate models with high polycount, or pre-rendered cinematic sequences. ![]()
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